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Retrospective: Kabobber for the Atari 2600 (Part 2 - Interview)
Retrospective: Kabobber for the Atari 2600 (Part 2 - Interview)
<!-- @page { size: 8.5in 11in; margin: 0.79in } P { margin-bottom: 0.08in } -->   (I was fortunate enough to contact Rex Bradford, creator of, among several other games, the previously unreleased Kabobber for Atari 2600. I asked him several questions via email and he was very kind in thoroughly ...
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How to port Pitfall 2 to the Apple IIe. Image: not Pitfall 2.
Boing Boing Gadgets — ... version of the game. When I "ported" games in those days, the games were simple enough that the procedure was to throw the source code into a drawer, boot up the game, play it a lot, and then recreate it. That process worked quite well then, though would be highly impractical with today's huge games. I had very little involvement with System Shock - I was working on what became Terra Nova at that point - though I wrote several shared libraries that the game used. Retrospective: Kabobber for the Atari 2600 (Part 2 - Interview) [Retro Thing] ...

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